

Roar rounds out the set beautifully disrupting CM and/or passes from Jirachi and Celebi, as well as other assorted ladder cheese. Twave is a handy catch all, especially for crippling WishTect Rachi and Jolteon. This is huge for opposing Zapdos and MixMence, which can be very hard to pivot for Spikeless Offence teams. Max/Max means that you at least speed tie with opposing +Max base 100s, and usually outspeed the rest. One of my absolute favs, and very viably slapped onto almost any Spike Abuse and Spikeless Offence team, and one of the best leads in the game. For example, between Mag, Gross coverage + boom, opposing teams might not have anything left to fend off a Ttar/Mence/Aero sweep. The third move is interchangeable between Rock Slide, HP Grass (and changing nature to -sp def) or HP Bug to a lesser extent depending on whether the team wants Zapdos, Swampert or Celebi threatened more. I feel like Endure sacrifices vital coverage and sort of wastes Metagross' fantastic bulk. Can be a devastating surprise endgame sweep itself, making use of Spikes! Another thing this set does is help prevent EndPert from murdering offence, since the Gross can switch in on an Endeavour/Torrent Hydro, then outspeed Pert. The bulk helps it live just about everything, activating Salac Berry and outspeeding everything outside of Jolt/Aero. Oh my god this is one of my favourite Asta-Techs: Anti-Modern ADV! Unboosted, 249 guarantees outrunning Pert and Tar, and outruns almost all bulky threats (and making it harder to revenge trap with Magneton), helping Gross blow open a hole for Phys Spam.


I think it's a bit of waste to get murdered by nonCB Flygon EQ and BB from Salamence because of the potential Ice coverage trade) Salac Berry>Leftovers for some spice on HO teams Great for shrugging off Gengar Will-O, or in the lead spot to counterlead sleepers) -def instead of -sp def (depends on team. Other decent options: Lum Berry>Leftovers (although I've always found the passive recovery more useful than a onetime status heal. You may also find yourself outrunning lazily EVed Jira/Cele/Zap. Hitting 243 speed, it can guarantees outruns all Swampert, at least speed tie with opposing Tar, and outspeed most Metagross. Fits well on Spike teams as well as Spikeless Offence. This mixed lure is really hard to switch into with its great elemental coverage, and can often soften up the opposing team for an Aero/DDMence cleanup. Other decent options: invest in slightly more HP to live hydro from offensive star, or invest in 8 more speed EVS to creep Pasy's Adamant Dol. With the right predictions Adamant FP chunks even its best checks, forces Milo recover etc. As long as it avoids toxic, it really bullies out Blissey and doesn't mind paralysis too much from opposing Twave Bliss/AstaRachi. Reasonable speed investment means that Tar is now outrunning much of the mixed and bulky clutter in the 160/170 region, while still retaining enough bulk to live Dug EQ.
